TECHNICAL GAME AUDIO DESIGNER, LOCATED IN MELBOURNE, AUSTRALIA. CURRENTLY WORKING FREELANCE AND IN-HOUSE WITH PLAYSIDE STUDIOS. PREVIOUSLY WITH 2K AUSTRALIA, THQ, & FRONTIER DEVELOPMENTS. EXPERIENCED IN BOTH CONSOLE AND MOBILE DEVELOPMENT, WITH EXPERTISE IN TECHNICAL INTERGRATION.
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My career in game audio started in 2008 working with Mind Candy as a contract sound designer on Moshi Monsters. Previously to this I studied music technology in college, and then a BSc (First Class Hons) in Creative Music and Sound Technology at Leeds University, England. I was lucky enough to learn fundamental skills of game audio in my final years of university with Richard Stevens who was my game audio tutor. After university I worked in a number of recording studios as an engineer and technician. I worked at the renowned Angel Studios in London where I got to work with a wide range of clients including the BBC on a variety of recording sessions for film and tv including large orchestral recordings.
My first full time sound design position was with Frontier Developments in early 2008 working on “The Outsider”. I then had the opportunity to move to Melbourne, Australia in late 2009 working for THQ/Bluetongue Entertainment on “De Blob 2″, and also “WWE Brawl” until late 2011. THQ then ceased to exist which led to a move into the freelance world and I worked for a number of large and small studios on mobile and console games. In March 2014 I started working with 2k Australia as a contract sound designer on “Borderlands – The Pre Sequel”. At the same time I am also employed in house with Playside Studios in Melbourne working on a large number of high budget mobile games.
I have shipped numerous titles with both FMOD and Wwise, and have extensive experience with Unreal and also Unity. I have worked with numerous in-house engines and pride myself on being able to learn new tools/technologies promptly. I enjoy working with programmers creating and improving toolsets. I have created weapon, physics, vehicle and animation tools from scratch on a number of projects. I have experience with integration and scripting using both visual GUI and a small amount of C++. I enjoy the profiling stage of development and have shipped numerous large titles across multiple SKU’s with minimal audio issues.
From a sound design point I have experience working with a large variety of styles, on everything from weapons, vehicles, cutscenes, character design, mixing, ambience/3d markup to pickup sounds. I have experience with location recording, and have also spent time on foley stages. Aside from this I am comfortable working from library content to create high quality content.
I am a sound designer through and through and do not count myself as a musician at all but I do enjoy creating electronic music. I have created music for Borderlands DLC and a number of mobile games. I previously used to create house music signed with numerous labels.
I'd love to hear from you so why not drop me an email dan at dannyarmstrongaudio.com , or join me on Twitter or LinkedIn?